When is force unleashed 2 set
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Community Hub. Aspyr Studios. LucasArts , Lucasfilm , Disney. Recent Reviews:. All Reviews:. At the climax of the battle, Starkiller and Kato are saved from doom by the Rogue Shadow, the pair's craft from the original game.
Starkiller expects to find Juno at the helm, but instead the ship is on autopilot. From here, the characters must follow a trail of clues to Eclipse's whereabouts. When Kato briefly mentions Dagobah, it triggers a faint memory and Starkiller heads off for an obtuse encounter with Yoda that nicely mimics Luke's arrival on the planet in Empire Strikes Back. Beckoned by Yoda in to the cave of evil, Starkiller experiences a vision of other cloned selves crawling at him from the tree roots.
Together with Kota's insistence that no-one has ever successfully cloned a Jedi, it's all meant to place doubt in our minds about the nature of this 'new' Starkiller. Is he a clone? Isn't he? And if he isn't, what exactly did happen at the end of Force Unleashed? While in the cave, our hero also sees a brief flash of a distant nebula, and of Juno commanding a giant starship, which comes under attack.
Recognising the area, he gets back aboard the Rogue Shadow, plots a course and zooms out, finally rendezvousing with the rebel fleet and Juno's craft, the Salvation. But just as he arrives, and as foretold in the cave, the craft is hijacked, and amid the explosions and gunfire, Boba Fett strides in.
The mercenary has been hired by Vader to kidnap Juno — a succulent piece of bait for his errant apprentice. Fett has been supplied with a squadron of stormtroopers but also two monstrous genetically modified assassins — or terror troopers — which LucasArts is currently remaining tight-lipped about. So you'll have some incredible encounters with these biomechanical guys.
Like Empire, the game is about one character's search for answers and for an identity that remains illusive. And like Empire, it finds pivotal roles for Yoda and Boba Fett. There's also a similar dichotomy: Luke was torn between his quest to learn the Force and his desire to help the rebellion; Starkiller must combine his redemptive hunt for Juno with the need to kick start the rebel cause.
The cinematic sequences have so far been typically powerful, with a moody opening confrontation between Vader and Starkiller and some well-choreographed combat. Accompanied by a mighty score that combines classic John Williams motifs with new pieces by Force Unleashed composer Mark Griskey, it's spine-tingling stuff. The question is, can the gameplay can match the drama of the story, and the majesty of the wonderfully crafted environments? Thing is, the combat-driven action adventure genre has moved on since the original Force Unleashed, with titles like Batman: Arkham Asylum adding rich puzzle dynamics and more open environments, while Bayonetta and God of War III have ladled on oodles of gloating visual charisma.
Force Unleashed II, though it is set to offer multiple endings, is an unashamedly linear and inescapably traditional brawler. The enemies you face are crushed beneath your lightsabre or Force powers with ease, which is great fun in the short-term but it does leave you wishing for some enemies that can really challenge your Jedi skills.
At the sticker price, it's an expensive Star Wars thrill ride but if you see it going for cheap, grab it because you'll have a lot of fun in those few short hours.
I enjoyed the original Force Unleashed. I'm just "average" on your "Star Wars Fan Scale," so I was cool with the story and LucasArts shoving it into the canon we all know and love.
So, when I picked up Force Unleashed 2, I was excited to step back behind the lightsaber of Starkiller. I took it home, sat down, and about five hours later, I was done and had seen both endings. I was fine with the title's length. I realize that video games aren't cheap, but I can appreciate a game that gets in, tells a story and gets out.
I don't need filler; I'd rather enjoy the ride. Trouble is, that didn't really happen with the Force Unleashed 2. I loved walking into rooms and using Force Lightning to zap everyone in my way, but I found the bosses and the final section of the game to be a total pain in the ass. That spider boss you have to fight in your own ship? Give me a break; that thing was annoying as hell as its little cronies would trip me up just long enough to get caught in the big guy's shockwave. When I was making my way to the final battle, the game kept throwing different sets of bad guys at me where one group would be invulnerable to the only attack that would hurt the other group and vice versa.
And then the final battle with—spoilers—Vader. Geez Louise, who knew the Dark Lord of the Sith was such a pansy?
He just throws crap and then gets whooped on like a bitch. The ride overall was fine, but those annoying sections are what I remember about Force Unleashed 2. While playing the sequel, I tried to remember what I enjoyed most about The Force Unleashed, and it's the downloadable content that kept coming to mind. The add-ons break with canon drastically, placing you on Hoth and Tatooine where you take on unlikely foes like Luke Skywalker—you can even kill him.
It's great to interact with the original trilogy material in this irreverent way. You aren't treading on hallowed ground, and you just get to hack your way through familiar sights and sounds.
Conversely, The Force Unleashed 2, set just before the events of A New Hope, wedges itself into the original Star Wars trilogy in a way that makes me uncomfortable. If you thought that seeing Darth Vader as a whiny adolescent was lame, try beating him up a few times as his apprentice.
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