Princess waltz how many chapters
After failing to kill Arata, she had a change of heart and decided to raise him as her own child, leaving Wisley for Japan to hide away. Arata's childhood friend who lives down the street. Her father runs the kendo dojo where Arata and Shizuka trained. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.
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Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. Do you like this video? It is implied that she is closer than everyone thinks. Not getting by simply on the strength of its high production values Even the minor characters get unique paperdolls! Princess Waltz combines likable and interesting characters with a tone that shifts seamlessly between comedy and drama with equal attention and skill paid to both. The plot isn't anything new but it's well told, and even if it occasionally veers towards thin excuses for everyone to punch each other the fights are so damn good it doesn't matter.
So good indeed that at times you ache for them to be animated, excellent sound effects and clever use of paper dolls combining with strong writing to produce some truly badass stuff. Arata: What? Shizuka: Ah That was a slip of the tongue.
Yeah, sad. I thought it was a pretty interesting system and served as an entertaining break in the story so, kudos. However the gameplay was not without its faults either as for whatever reason Princess Waltz does not appear to have a scene skip function. Tsukihime has scene skip.
Utawarerumono has scene skip. That aside, my last major gripe about the game has to do with the plot. Well, heh, I got a little carried away there. Which brings me back to the title. A lot of likeable characters, great art. If it had just been backed up by more good music and believe me there was still a lot of that , less Chris, and a scene skip function, I would have been happier. I enjoyed the end result What can I say? Pseudo-incest is pretty hot. I also really enjoyed Princess Waltz, though more for its first half than its second.
Taking Cris out is what allowed the other heroines to step up in importance and I liked all of them so I was cool with it, I can understand your complaint though.
I also felt like it provided a good motivation to fight and save Cris. That kept me from feeling like the bonds in the first part were weakened any. The card game was simplistic, but I like that in a VN mini game. Once a mini game becomes too important or difficult it starts to distract from the story instead of adding to it I think. Koihime Mouso comes to mind, the mini game becomes tiresome with how often they throw you into it.
I figured out how to game the system completely with Princess Waltz at just about the point where I played the card game for the last time. It stuck a good balance for me. It certainly became tiresome quickly. I guess what I am trying to say is that I agree they could have done more, but I think they would have needed to do a lot more or it could have easily become tiresome and distracting. I see your point. Smaller minigames offer a brief respite from the story without becoming a major part of the visual novel.
The only reason it kind of amused me is because I was able to use my real world knowledge of the generals to guess some of their patterns without messing up for a few rounds before getting it right.
I will admit it was pretty annoying in general and essentially functioned as a boring time sink in an already long winded VN. I actually finished Koihime before my HD died and with it all the screenshots I had taken. It was originally going to be Exploring Visual Novels 4. My lack of desire to go back through that mini game is what kept me from writing about it… Someday… Maybe…. I was more or less limited to trial and error, which may have contributed to my dislike of the minigame. Out of interest, what kind of a rating would you have given Koihime?
The art was good though. That is hard question to answer. The easy answer is that it is all over the board from really awful to pretty great. The main scenario plays out like a typical harem and the fact that barely anyone dies neuters the drama inherit in the setting.
The ending of the main story was fun, but everything up to that point ranges from moderately enjoyable to barely tolerable. The biggest frustration is that the story only took advantage of the setting in order to genderbend everyone. The irony of the genderbending is the only thing fueling the main storyline and purpose of the setting until the very end.
The base phase was a neat idea, but I wish they would have done more with it. Maybe split paths for example. The only decent ending is the harem end which I guess makes sense considering the genre.
They get points for following through on that end at least. The adventures of Enshou were also particularly amusing to me if only for how audaciously dumb those characters are.
And then of course we had the erotic stuff. Some of it was just way too pedo for me. Artwork aside many of the girls have a tendency to act like they are mentally 5 and that just freaked me out. Even the most mature of the cast suffered from this with the exception of the token older woman who just ran with things in the opposite direction instead.
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